Entries Tagged ‘iOS’

Building Buzz for your iOS App

I recently received the following email: Hi Lynn, I hope you are doing well and that this holiday season isn’t keeping you too busy. The reason for my e-mail is because I have a friend from College who just finished an iOS game and is looking to get some press for it. I wanted to know if there […]

iPhone 4S – Did You Expect a 5?

The Wall Street Journal, and others, seem to be bummed that Apple announced the iPhone 4S without the expected hoverboard and dishwashing upgrades. Apparently, having a faster processer, faster graphics chip, support for both GSM and CDMA on the same device, more capacity, sharper camera, incredible voice control capability, support for faster downloads via HSPA+ […]

Metro and iOS – One Goal, Two Approaches

I want to touch on this subject once more, because I think it deserves some more attention. I imagine Metro is getting overplayed a bit, but as almost anyone will point out, Metro is essentially Windows Phone 7’s interface writ large. Or put another way, where WP7 was a revolution for Microsoft, Metro is the […]

Flash on iOS, Adobe Throws in the Towel

Techcrunch reports that Adobe has changed their Flash Media Server to stream Flash based content to iOS devices by essentially removing the content from a Flash container and reformatting it on the fly to something palatable on iOS. Two quick comments. First, the opening quote from Techcrunch: Ardent iOS supporters have been clamoring for true […]

Windows Phone 7 Will Not Steal (Much) From iOS

Techcrunch is reporting that Gardner and IDC predict a 20 percent market share for Windows Phone 7 by 2015. Said to be a conservative estimate, it appears to be based on several factors: HP dropping webOS, leaving potential developers to jump ship to another mobile platform Microsoft pushing new product in Europe Microsoft marketing to […]